One night I couldn't fall asleep due to thinking what the abbreviation of my dad's name could be. His name is "Dudu", and the only words I could think about were "Dueling Dungeons". I immediately started designing a board game around that name and eventually got a friend from class to help me with the project.
Dueling Dungeons is an asymmetrical card game in which both players play 2 roles:
A player controls their character which traverses through a dungeon while simultaneously controlling the dungeon that the other player traverses through.
During each turn, the dungeon will decide what encounter the opposing character will go through, while the player decides which 1-time use equipment they should use in that encounter. After 5 encounters, the 2 characters fight until a winner emerges.
This concept changed a lot while testing, my favorite change was this:
We decided that what the game needed more are "decision points", so we made each card scale in difficulty the later the encounter it was used for. This also let us tell a story using the cards. This dragon sees that you are too weak in the first encounter, so it pushes you away, but later in the game it can test your knowledge or even straight out fight you.
The game is meant to have procedurally generated decks with unique names to both the encounter deck and the loot deck, like Keyforge.
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