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Discarded
My Major Production project for AIE. Discarded is a rogue-like deckbuilder in which you play as a toy that fights other toys using card...
Boaz Havron
Apr 28, 20211 min read
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An Eye for an Eye (NI4NI)
This was my solo-dev Time to Make a Game project for year 2 at AIE. We were split into teams and were told to create an IP to which all...
Boaz Havron
Feb 25, 20211 min read
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TwilightTide
On another restless night, I started thinking of a concept to a custom Magic: The Gathering set. One in which colors aren't balanced. The...
Boaz Havron
Feb 5, 20211 min read
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Gold Retriever
The project I worked on for Global Game Jam 2021, the theme was "Lost and Found". We immediately wanted to make a game about a dog...
Boaz Havron
Feb 5, 20211 min read
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Hidden Bullets
I gave an elevator pitch in class for a "Hidden Objects + Bullet Hell" game, and really wanted to work on the idea. Hidden Bullets was a...
Boaz Havron
Feb 5, 20211 min read
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Soul Mates
The product of AIE's Winter Game Jam 2021- the theme was "Connection" My role in the team was: Game Designer, Producer and Programmer....
Boaz Havron
Feb 5, 20211 min read
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Dueling Dungeons
One night I couldn't fall asleep due to thinking what the abbreviation of my dad's name could be. His name is "Dudu", and the only words...
Boaz Havron
Feb 5, 20211 min read
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Wiz-Kid
My Minor Production project for AIE Year 1. Wiz-Kid is short rogue-like dungeon crawler where you play as a novice mage that cannot...
Boaz Havron
Jul 13, 20201 min read
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Bundemic
This was a remote game jam with friends from school during the pandemic. The theme was "Don't touch the..." and we ended up with "Don't...
Boaz Havron
Jul 13, 20201 min read
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Roll the Bones
We had to make a game with "Bones" as a mechanic for our "Time to make a game" unit. After some brainstorming, we decided on a snowball...
Boaz Havron
Jul 13, 20201 min read
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Prepare for Glory
This game was made for my first programming assessment, i made everything except for the music. This was a game i designed for my old...
Boaz Havron
Jul 13, 20201 min read
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Oops: Hellscape
This was my second year in the Global Game Jam (2015), during which I was already working in the industry as QA so I took on that role...
Boaz Havron
Jul 13, 20201 min read
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Fool House
This is a game from Global Game Jam 2018. During this game I was in charge of game design and production for a big team. The theme was...
Boaz Havron
Jul 13, 20201 min read
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Dispell
This was made for AIE Game Jam 2020, the theme was "Disrupt". My idea was to have a game where all the enemies only use charge shot type...
Boaz Havron
Jul 13, 20201 min read
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Bee Breaker
During a time when Globo nearly close down we were forced to make new cheap content for the game that wouldn't take up a lot of the...
Boaz Havron
Jul 13, 20201 min read
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Adventures in Space
Another Globo mini-game in which the premise is to avoid getting hit by meteors by shooting them to push them away. If you don't shoot...
Boaz Havron
Jul 13, 20201 min read
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Runes
This project was my test for becoming a game designer on Globo. The premise here is a simple memory game with a few twists. The first...
Boaz Havron
Jul 13, 20201 min read
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Globo
This is a project I started working on as QA when the project just started, was the producer for about a year later, and a year after...
Boaz Havron
Jul 13, 20201 min read
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Pet Monsters
This is a project that I worked on for 2 years when working for Sidekick. I started out as a QA for the project, but got hired as an...
Boaz Havron
Jul 13, 20202 min read
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