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Discarded
My Major Production project for AIE. Discarded is a rogue-like deckbuilder in which you play as a toy that fights other toys using card...
Boaz Havron
Apr 28, 20211 min read
40 views
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An Eye for an Eye (NI4NI)
This was my solo-dev Time to Make a Game project for year 2 at AIE. We were split into teams and were told to create an IP to which all...
Boaz Havron
Feb 25, 20211 min read
4 views
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TwilightTide
On another restless night, I started thinking of a concept to a custom Magic: The Gathering set. One in which colors aren't balanced. The...
Boaz Havron
Feb 5, 20211 min read
3 views
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Gold Retriever
The project I worked on for Global Game Jam 2021, the theme was "Lost and Found". We immediately wanted to make a game about a dog...
Boaz Havron
Feb 5, 20211 min read
5 views
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Hidden Bullets
I gave an elevator pitch in class for a "Hidden Objects + Bullet Hell" game, and really wanted to work on the idea. Hidden Bullets was a...
Boaz Havron
Feb 5, 20211 min read
4 views
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Soul Mates
The product of AIE's Winter Game Jam 2021- the theme was "Connection" My role in the team was: Game Designer, Producer and Programmer....
Boaz Havron
Feb 5, 20211 min read
3 views
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Dueling Dungeons
One night I couldn't fall asleep due to thinking what the abbreviation of my dad's name could be. His name is "Dudu", and the only words...
Boaz Havron
Feb 5, 20211 min read
11 views
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Wiz-Kid
My Minor Production project for AIE Year 1. Wiz-Kid is short rogue-like dungeon crawler where you play as a novice mage that cannot...
Boaz Havron
Jul 13, 20201 min read
26 views
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Bundemic
This was a remote game jam with friends from school during the pandemic. The theme was "Don't touch the..." and we ended up with "Don't...
Boaz Havron
Jul 13, 20201 min read
9 views
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Roll the Bones
We had to make a game with "Bones" as a mechanic for our "Time to make a game" unit. After some brainstorming, we decided on a snowball...
Boaz Havron
Jul 13, 20201 min read
8 views
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Prepare for Glory
This game was made for my first programming assessment, i made everything except for the music. This was a game i designed for my old...
Boaz Havron
Jul 13, 20201 min read
9 views
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Oops: Hellscape
This was my second year in the Global Game Jam (2015), during which I was already working in the industry as QA so I took on that role...
Boaz Havron
Jul 13, 20201 min read
4 views
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Fool House
This is a game from Global Game Jam 2018. During this game I was in charge of game design and production for a big team. The theme was...
Boaz Havron
Jul 13, 20201 min read
8 views
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Dispell
This was made for AIE Game Jam 2020, the theme was "Disrupt". My idea was to have a game where all the enemies only use charge shot type...
Boaz Havron
Jul 13, 20201 min read
15 views
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Bee Breaker
During a time when Globo nearly close down we were forced to make new cheap content for the game that wouldn't take up a lot of the...
Boaz Havron
Jul 13, 20201 min read
2 views
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Adventures in Space
Another Globo mini-game in which the premise is to avoid getting hit by meteors by shooting them to push them away. If you don't shoot...
Boaz Havron
Jul 13, 20201 min read
12 views
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Runes
This project was my test for becoming a game designer on Globo. The premise here is a simple memory game with a few twists. The first...
Boaz Havron
Jul 13, 20201 min read
6 views
0 comments


Globo
This is a project I started working on as QA when the project just started, was the producer for about a year later, and a year after...
Boaz Havron
Jul 13, 20201 min read
20 views
0 comments


Pet Monsters
This is a project that I worked on for 2 years when working for Sidekick. I started out as a QA for the project, but got hired as an...
Boaz Havron
Jul 13, 20202 min read
22 views
0 comments
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