This is a project I started working on as QA when the project just started, was the producer for about a year later, and a year after that went on to be the game designer for.
Globo is a virtual children's world, which basically translates to an MMORPG that has no combat, and the main focus is mini-games.
I was in charge of making new mini-games, creating new daily missions, events, gifts and basically any new thing that will show up in the game.
My roles on the team as the lead Game Designer and Producer:
Wrote and iterated on the GDD for every mini-game that was put into the game.
Maintained the game's vision with the team throughout the development process.
Created new daily missions to be experienced by the player base.
Worked with the creative lead to create new daily content that will make the player base stay for as long as possible.
Ran prize bearing competitions to hype our players.
Worked with media companies to incorporate their characters into the game.
Balanced the game economy, both financial and experience level based.
Maintained 3 working server environments, QA, Prod and Release.
Was in charge of releasing new content every day which included building and copying data packages.
Dissected analytics to understand our player base better.
Got constant feedback from our players on blog posts which led to balance changes.
Playtested the game whenever possible.
Maintained up to date bug boards.
Ran daily SCRUM rituals.
Created and maintained the Trello board used by our team.
Ran sprint planning.
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