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Writer's pictureBoaz Havron

Globo

Updated: Jul 12, 2021

This is a project I started working on as QA when the project just started, was the producer for about a year later, and a year after that went on to be the game designer for.

Globo is a virtual children's world, which basically translates to an MMORPG that has no combat, and the main focus is mini-games.

I was in charge of making new mini-games, creating new daily missions, events, gifts and basically any new thing that will show up in the game.


My roles on the team as the lead Game Designer and Producer:

  • Wrote and iterated on the GDD for every mini-game that was put into the game.

  • Maintained the game's vision with the team throughout the development process.

  • Created new daily missions to be experienced by the player base.

  • Worked with the creative lead to create new daily content that will make the player base stay for as long as possible.

  • Ran prize bearing competitions to hype our players.

  • Worked with media companies to incorporate their characters into the game.

  • Balanced the game economy, both financial and experience level based.

  • Maintained 3 working server environments, QA, Prod and Release.

  • Was in charge of releasing new content every day which included building and copying data packages.

  • Dissected analytics to understand our player base better.

  • Got constant feedback from our players on blog posts which led to balance changes.

  • Playtested the game whenever possible.

  • Maintained up to date bug boards.

  • Ran daily SCRUM rituals.

  • Created and maintained the Trello board used by our team.

  • Ran sprint planning.




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