top of page
Search
Writer's pictureBoaz Havron

Roll the Bones

We had to make a game with "Bones" as a mechanic for our "Time to make a game" unit.

After some brainstorming, we decided on a snowball mechanic in which you try and collect more bones in order to become a big skeletal ball to destroy a town.

I was mainly in charge of level design but also modeled a lot of the assets.

This was done by a 6 person team in the span of 10 workdays. (Half of which was remote work due to the pandemic)


My roles on the team as the Level Designer:

  • Designed the different obstacle sections used on the slope.

  • Created prefabs for the player and the obstacles.

  • Balanced the obstacles' stats to maintain the "1 minute gameplay" feel we were shooting for.

  • Created art assets that would fit our themes.

  • Integrated the art assets into the game.

  • Tested the game frequently to make sure that it was always up to my standards.

  • Participated in daily SCRUM rituals.


8 views0 comments

Recent Posts

See All

Discarded

Comments


bottom of page