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  • Writer's pictureBoaz Havron

Wiz-Kid

Updated: Jun 24, 2021

My Minor Production project for AIE Year 1.

Wiz-Kid is short rogue-like dungeon crawler where you play as a novice mage that cannot channel mana, therefore casting spells costs health.

This was a hard mechanic to manage but we included enough healing mechanics and a "Panic state" which lets you survive death for a few more seconds in which you can heal.

The game was way over-scoped for such a project, but my amazing team delivered!

This was made by a team of 10 people in 18 work days.


My roles on the team as the lead Game Designer:

  • Wrote and iterated on the GDD.

  • Maintained the game's vision with the team throughout the development process.

  • Created prefabs for spells, enemies and rooms.

  • Integrated all art assets and animations.

  • Balanced combat and progression.

  • Designed enemy spawning nodes to scale your current progression.

  • Made iterative design decisions based on time crunch and QA feedback.

  • Playtested the game whenever possible.

  • Participated in daily SCRUM rituals.





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